hisnero.blogg.se

Cave ambience
Cave ambience









cave ambience

Here is a rundown on what each cave sound sounds like. It is believed that the cave sounds tell a story through each sound, and when played in order, tell the tale of the fate of an accident inside a mining system that took place many years back.

cave ambience

As of version 1.13, there are currently 19 sounds that are all played randomly when you enter a cave system, dungeon, stronghold or when you are near the darkest point of your world. Players believe that it could be either an accident, a creeper or the mysterious Herobrine. People believe that Cave sounds 1 through to 19 as well as discs 11 & 13 involve the crash and death of a group of miners. Of course, the main element to Minecraft is the first letter in the name, mining. It isn’t meant to be taken seriously! The backstory There has to be a reason for the mortifying sounds of the caves, and many players believe they have a theory onto what they are.Īt the end of the day, this is JUST a bit of fun at the eerie sounds Minecraft has inside their game. I have had nightmares on at least 300 occasions after mining and have it now permanently turned off. If you have ever been mining for an extended period of time with ambient sounds on, there is a good chance that you have jumped out of your chair due to the music that plays. Nether ambience is divided into three groups: "Loop", "Loop Additions", and "Mood", all of which play independently of each other while the player is in the Nether.Minecraft isn’t all fun… I’m telling you, it’s terrifying and this ‘Cave/Crash theory’ just adds to it. There are 126 different nether ambience sounds in total. Nether ambience plays while the player is in the Nether. Plays uncommonly while player is underwaterĪ.ultra_rare Plays commonly while player is underwater Plays in never-ending loop for as long as player is underwater Additionally, "Loop Additions" are divided into 3 more groups.

cave ambience

Both of these play independently of each other while player is underwater. Underwater ambience is divided into two groups: "Loop" and "Loop Additions". They can be heard within a body of water of any size and in any dimension. There are 22 different underwater ambience sounds in total. Underwater ambience plays while the player's head is underwater. There are 19 different cave ambience sounds in total.

#CAVE AMBIENCE CODE#

The code name for cave ambience is Πρότυπο:Code. See playsound for more info.Ĭave ambience (also known as cave sounds, or eerie noises according to the subtitles) are sounds that occasionally play when the player is underground or in a dark area, based on the mood algorithm.Ĭave ambience sounds can play in all biomes except the Nether biomes, as long as there is a cave or a dark enough area present. Note that player needs to put into the command more variables than just name of the sounds. All ambiences' code names start with ambient. However, this also affects the sounds of firework rockets and such.Īll ambience can be played using the / playsound minecraft: command. The volume of ambient sounds can be changed individually through "Music & Sounds" in the Options menu by changing the "Ambient/Environment" bar. Currently, there are "cave", "underwater" and "Nether" ambiences. Currently, there are 167 different ambience sounds.Īmbience is divided into groups of ambience sounds that play under same condition/s. They were created by C418 and Samuel Åberg. For the ambient-genre music that plays in-game, see Music.Īmbience (also called ambience sounds or ambient sounds) are sounds that can be heard in specific conditions. For the sound produced by flowing water called "water ambience", see Water#Sounds. This article is about the sounds that play semi-randomly in the background of gameplay.











Cave ambience